Tutorial Videos

Check out the Procedural Studio YouTube channel at www.youtube.com/@ProceduralStudioDev

Tutorial 1: Simple Mountain Terrain

This first tutorial shows how to create a simple mountain terrain. We generate a 2D function to define the basic shape, convert it to an image heightmap, and then use erosion to make it look more natural.

Tutorial 2: Terrain Texture

This second tutorial for Procedural Studio shows how to create a terrain texture. You will learn how to create images from a color gradient and how to use the “flow map” output of erosion nodes for natural texture effects.

Tutorial 3: Working with 2D Functions

This third tutorial for Procedural Studio introduces various 2D functions to be used as input shapes for terrain generation. 2D functions are similar to image heightmaps, but they are not limited by a pixel resolution. Procedural Studio features a variety of nodes to create and manipulate these types of objects.

Tutorial 4: Creating Subgraphs

This fourth tutorial explains how to group nodes into subgraphs and how to navigate in the resulting graph hierarchy.

Tutorial 5: Managing Workspaces and Using the Library

This fifth tutorial shows how to manage graphs and workspaces and how to use the premade graphs from the default library in your designs.